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Learning C# Programming with Unity 3D, by Alex Okita
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Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning.
Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code―you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code.
Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.
- Sales Rank: #141540 in Books
- Published on: 2014-08-01
- Released on: 2014-09-12
- Original language: English
- Number of items: 1
- Dimensions: 10.00" h x 1.56" w x 7.00" l, .0 pounds
- Binding: Paperback
- 690 pages
Most helpful customer reviews
29 of 31 people found the following review helpful.
This is not your boring textbook or reference book
By Jeremy W.
I'm only 50 pages into it, but it's exactly what I'm looking for. It's very readable and very approachable. The writing is somewhat technical, but very well explained. This is not your boring textbook or reference book.
I'm a high school teacher looking to start a game development course using Unity and C#. This book looks like it could easily be the text for the class or at the very least a fantastic supplement. The tone and apparent philosophy of the author matches up with a progressive educational philosophy. He says "The only way to learn new tricks is to find the necessity to solve a new problem for which I haven't already figured out a solution." As a teacher I couldn't agree more! That is the very reason I want to start a game dev class.
I've been working with Unity for almost 12 months and using C# for about 9 months. The book has taught me plenty in the first 50 pages that I couldn't and haven't learned on YouTube or in a handful of other books. This book is about programming. It's not a walk-through of the interface or how to import art work. It's probably not the best "first book" if you don't know Unity. But! If you're figured out the basics in Unity and are looking to flesh out the programming side then just push the button. Buy it. Well worth the price of admission.
Update: I'm now about 250 pages in and it's still a great book. If you're REALLY wanting to learn to program Unity with C# this is the book. The rest that I've read just scratch the surface leaving me searching the internet for additional info. Now if someone would just write an equally good book on networking/multiplayer in Unity...
14 of 15 people found the following review helpful.
Updated review - Author fixed source files
By Stephen Richard Mendoza
I love this book and have learned so much about programming, especially coming from the artist perspective. This book is like a bible to me.
The author has taken the time to address the issues of the files missing on github, so I have changed my rating from 4 stars to 5.
I love the book and would recommend it to anyone who wants to learn at their pace and really understand the nuances of C# in Unity3D. =)
9 of 11 people found the following review helpful.
This is a great book for learning C# and Unity for a beginner or a more advanced developer.
By TJ Burke
I love the short,concise paragraphs, nothing makes my eyes glaze over like a wall of text and I loved the bits of computer science history the author throws in in context. He obviously really loves the subject matter. Highly recommended!
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