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Diablo II: The Awakening (Advanced Dungeons & Dragons Fantasy Roleplaying), by Bruce Cordell, Mike Selinker
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D&D soft cover games manual
- Sales Rank: #272096 in Books
- Brand: Advanced Dungeons & Dragons 2nd Edition -
- Published on: 2000-03-01
- Released on: 2000-03-01
- Original language: English
- Number of items: 1
- Dimensions: .29" h x 8.43" w x 10.76" l, .70 pounds
- Binding: Paperback
- 128 pages
Most helpful customer reviews
1 of 4 people found the following review helpful.
Really not useful
By Strika
This book is a confusing waste of money. For starters, my own mistake was thinking that it was 3.0 3.5, it is 2.0. Second, this book is "DIABLO II" but it is actually just characters from DIABLO II and the STORY line of DIABLO I, which is crappy considering they stole the monsters from DIABLO II also. This book is also ridden with typos and innacuracies. Please save yourself time and money and buy a different book.
4 of 4 people found the following review helpful.
A great resource and lots of retro fun
By A Customer
There's two ways to use this product, both of which I heartily recommend, although "The Awakening" doesn't succeed equally at both.
As a sourcebook, it's terrific: There's five new AD&D kits (Amazon, Barbarian, Paladin, Necromancer and Sorcerer) that can be used to flesh out the standard AD&D characters of the same names (lifting new skills and spells for necromancer specialist mages, for instance) or to replace standard character types with these more colorful archetypes.
There are dozens of new spells, many of them quite good (the "corpse exploder" is a hoot), 100 or so new monsters (in true Diablo-style, though, they're actually variants on 20 or so base new monster types) and, of course, over a million new magic items, using the Diablo system of variable enchantment types piled atop one another (a system so interesting, it's how magic items are going to work in the upcoming 3rd edition of Dungeons and Dragons).
This is how I'm using the book. I'll be dropping Scavengers and Acid Spitters and Fallen Ones into my dungeons. Maybe my players will recognize them, maybe they won't. An upcoming necromancer archvillain will also have spells the players have never encountered before, drawing on this book, the wonderful-but-impossible-to-find Complete Necromancer's Handbook and the skills in this book. Great stuff all around.
The other way to use the book, though, isn't as successful: The dungeon crawl is fun - and HUGE - but the editing mistakes that were mildly annoying in earlier parts of the book (at least one monster's hit dice is clearly a major typo) become a real problem here, with items listed on the maps that don't show up in the description and vice versa. (The two chest sizes allegedly indicated on the map are actually both shown with an identical image, for instance.) And while Tristram is described - with spoilers, for those who haven't played the original computer game - there's no map, which seems an odd omission.
Having said that, though, this measures up quite well against the classic "Temple of Elemental Evil" module from AD&D's heyday, and I'll likely be using this as a straight forward dungeon crawl on those occasions when my full gaming group can't all get together. But even if you just use the source material that make up the first ¾ of the book, "Diablo II: The Awakening" is a great value and a terrific campaign resource for any DM.
8 of 8 people found the following review helpful.
Excellent book and great source material but...
By Catallarch
This book contains a multitude of usefull features. It has five kits based off the Diablo 2 classes, Barbarian, Paladin, Necromancer, Sorcereress and amazon. You might be thinking that some of those already are classes/ kits, well these are diffrent, speciffically designed for Diablo. There is a great deal of good art work, and there are over 100's monsters from the diablo world. (caveat: there are 100's monsters, but in actuallity the monsters are grouped together according to type, for example three or four types of skeletons share a page with info on all, like in the Monstrous Manual). You also get stats for old timers like Griswald and Farnham and the other townspeople from the first diablo.
The scorce material is top notch. It fully conforms and follows the story from the origonal Diablo. It has nothing to do with Diablo 2, other than the 5 kits I described above. But I perfer it this way as I don't want the story spoiled.
Overall, this is a great book. However if your AD&D players have played the first diablo, you should not use anything directly out of the book (But what good DM does:) There are a nifty magic item generation charts to get diablo style magic items. All in all I would suggest getting this book. But, do not accidently pick up the other Diablo 2 set. That is for Basic D&D and is intended to be an intoduction to the game. Likewise if you are new to Dungeons and Dragons you should pick up the D&D Diablo 2 intro set. It comes with dice and all the other stuff you need to play.
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